Knockback (500 pts)

Last updated: September 27, 2005

Name:
Nationality: Canadian
Appearance: 20 years old, 5'9", 150 lbs, Asian, light brown skin, black hair, black eyes

Abilities: (40 pts)
ST: 10 (0 pts)
DX: 12 (20 pts)
IQ: 10 (0 pts)
HT: 12 (20 pts)

Damage: swing = 1d, thrust = 1d-2, "Forceball" = 10d (knockback only = 1 hex/point)
Speed: 6
Move: 6

Advantages: (20 pts)
Hard to kill = +4 (20 points)

Disadvantages: (-50 pts)
Enemy: 6 or less: Member of IST Ottawa (-10 points)


Super Advantages: (180 pts)
Bouncing: 15 levels (180 points)
  • PD = 3 vs physical attacks
  • DR = 15 vs crushing
  • Superjump: 5 levels

    Super Disadvantages: (-50 pts)
    Vulnerability = +4d dam vs cold/ice (-40 points)
    Weakness = 1d/ 5 minutes of exposure to cold/ice (-10 points)

    Super-Powers: (326 pts)
    "Forceball" (ranged/physical) LC = 6 x 4.5 = 27
  • Power = 10 (270 pts)
  • Skill = 24 [DX+12] (56 pts)
  • Homing (+50%)
  • Increased Knockback (+140%)
  • Knockback only (-40%)
  • Ricochet: 10 bounces (+200%)

    Equipment:
    Second Chance Standard Kevlar Vest (PD=2, DR=14, wt = 2.5 lb, protects areas 9-10 & 17-18) - worn under costume.


    Skills: (39 pts)
    Area Knowledge: Ottawa - 10 (1 point) m/e
    Area Knowledge: Montreal - 10 (1 point) m/e
    Area Knowledge: Toronto - 10 (1 point) m/e
    Brawling - 21 (2 points) p/e
    Carousing - 16 (2 points) p/a [HT]
    Fast-Talk - 10 (2 points) m/a
    Gambling - 10 (2 points) m/a
    Lip Reading - 10 (2 points) m/a
    Merchant: Black Market - 15 (2 points) m/a+5
    Running - 16 (4 points) p/h [HT]
    Streetwise - 11 (2 points) m/a
    Throwing - 18 (1 point) p/h

    Languages: (0 pts)
    English - 10 (native)

    Quirks: (-5 pts)
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    Story:


    Campaign Role:

    Personality:

    Abilities:
    His Forceballs do 1 hex of knockback for every point of damage rolled. However, they only do knockback. But if the person is slammed into an immovable object like a wall, then they risk taking collision damage.
    The Forceballs automatically hit and roll vs DX or IQ minus the number of bounce (up to 10) in order to get an active defense against the attack.

    His bouncing advantage means that he subtracts 15 hexes to knockback due to any slam attacks.

    Brawling skill: punch

  • dam = cr/thr-2+2 = 1d-2, reach = C, hit = 21, parry = 14
    Brawling skill: kick
  • dam = cr/thr+2 = 1d, reach = C & 1, hit = 19, parry = 12

    Battle Tactics:


    Typical Dialogue: